1.
Feral Druid Rotation
Welcome to the Rotation section of our Feral Druid guide.If you came here without first checking over theSpell List/Glossary page, we recommend thatyou do so if you are new to the specialization. Understanding what yourspells and abilities do will make it much easier to understand what isdiscussed on this page.
If you are looking for an introductory primer to get started and find the fullbreakdowns overwhelming, you can always start with our Easy Mode page to getyourself started with a close-to-optimal build and a more straightforward breakdown. Whilethe recommendations on the page below are not strictly optimal for endgame,they provide an excellent springboard to get to grips with the core gameplayFeral focuses on:
Feral Druid Quick Guide
In addition to your rotation in general content, there is also a separatesection of this guide devoted to how your playstyle may change in Mythic+ assituations are often less scripted and more hectic. Please take a look atthe page below if you are looking for more tailored information for thatcontent:
Feral Druid Mythic+ Guide
1.1.
PvP
The content on this page is purely PvE-related. If you are looking for PvPRotation Tips, visit our PvP page below.
Feral Druid PvP Guide
2.
Feral Druid Rotations
Each of the sections below explain the rotation for Feral at different targetcounts. Click the boxes to switch to the desired damage type.
3.
Feral Druid Rotation
The buttons below can be used to select between curated talent loadouts fromour talent page. You can also use the switches below to add or removeindividual talents you may also be using:
Convoke STSustain STFeral AoE
Talent Selections | ||
---|---|---|
Apex Predator's Craving | Adaptive Swarm | Bloodtalons |
Brutal Slash | Convoke the Spirits | Double-Clawed Rake |
Feral Frenzy | Lunar Inspiration | Primal Wrath |
Sudden Ambush | Thrashing Claws | T31 Set |
Single TargetAoEOpener
3.
Feral Druid Single Target Rotation
Feral Druids in single-target focus on building Combo Points via Energyspenders, and consuming them with powerful Finishing moves in a cycle.It is a mixture of resource management and DoT maintenance, with aheavy emphasis on planning with some reactive elements.
- Cast Tiger's Fury on cooldown, ideally at 30 Energy or less.
- Cast Berserk on cooldown with Tiger's Fury active.
- Maintain Rip on your target with 5 Combo Points. Only refresh this with Tiger's Fury and Bloodtalons active.
- Cast Ferocious Bite if at 5 Combo Points and Rip is active on your target.
- Maintain Thrash, ideally with Omen of Clarity procs.
- Cast Shred or Brutal Slash to build Combo Points.
The most important thread throughout all of Feral is making sure that youmaintain Rip and Rake as efficiently as possible, ideallysnapshotting them with Tiger's Fury and Bloodtalons. After that,your excess Energy and Combo Points are used to fuel Ferocious Bitewhile always keeping in mind your Bleed maintenance. Some key notes are:
- The Tier 31 set bonus just increases the frequency of your Feral Frenzy casts, which should be done on cooldown to activatethe damage window. If using Convoke the Spirits, you should alwaysmake sure to cast Feral Frenzy before entering into the channel to havethe buff active.
- While in Berserk, you want to make sure that all of yourfinishers are cast with 5 Combo Points. However, outside of this, youcan spend at 4 instead to avoid any potential overflow that would costvaluable resources.
- When playing with Bloodtalons, you need to be especiallyaware of your energy state and current number of charges. Plan aroundthese carefully to make sure that after a finisher, if you are aboutto run out of charges, you can activate it quickly with 3 builders. Thisis done by pooling followed by a combination of Shred, Thrash, Rake and either Moonfire or Brutal Slash.
4.
AoE Rotation for Feral Druids
Feral in AoE almost entirely hinges off powerful talent picksin the tree that allow for much easier application of Bleed effects inAoE. It relies heavily on a mix of the high power spender Primal Wrath(which can be selected above) and tab-target gameplay with Rake.
- Cast Tiger's Fury on cooldown, ideally at 30 Energy or less.
- Cast Berserk if available, ideally alongside Tiger's Fury.
- Maintain Rip on as many targets as possible.
- Cast Ferocious Bite if at 5 Combo Points, Rip is active on all targets and your Energy is about to cap.
- Maintain Thrash, ideally with Omen of Clarity procs.
- Cycle Rake on as many targets as possible.
- Cast Swipe to build Combo Points.
Many of the rules that Feral plays by in single-target remain in Cleaveand AoE situations, and it introduces the multi-DoT requirement of cycling Rake depending on choices. Your finishers are largely replaced by Primal Wrath whenever taken, with Apex Predator's Cravingprocs being consumed as quickly as possible. Key notes are:
- Swipe Brutal Slashreplaces Shred as soon as an additional target is present, and youalso need to make sure to maintain Thrash on all nearby targetsas much as possible.
- With Bloodtalons, you should aim to refresh it every singlefinisher cycle. This is usually with a Swipe Brutal Slash, Rake and Thrash each time you spend your Combo Points.Try to not overcap Combo Points in pursuit of this refresh, though, as thatleaves more damage on the table.
- Dire Fixation in AoE is more of a priority damage toolyou can use to single out an important target to anchor your damagefrom. This does not need to be maintained but is something that canbe helpful.
- Rake should be maintained on as many targets as possible,using your Sudden Ambush procs wherever possible. With Double-Clawed Raketaken, be aware when refreshing whether you are overwriting a strongersnapshot if you are switching targets quickly. Moonfirewith Lunar Inspiration should also be maintained when at lowertarget counts.
- Apex Predator's Craving procs are more plentiful, but dueto the extra resources and strain on GCDs, it sometimes makes it hardto slot in between Bloodtalons cycles. Try to consume thiswherever possible.
5.
Feral Druid Opening Sequence
Feral has a relatively fixed opening sequence to generate enoughCombo Points to get its Bleeds set up, then enters into its cooldowns. Howyou spend your first few sets of Combo Points, however, varies dependingon target count, so select the encounter type below:
Encounter Type | |
---|---|
Single-target | AoE |
- Warning - please select an encounter style!
- Cast Prowl before combat starts.
- Cast Rake
- Cast Shred until you are at 5 Combo Points.
- Cast Swipe Brutal Slash until you are at 5 Combo Points.
- Cast Berserk.
- Cast Tiger's Fury and spend your opening Combo Points on Primal Wrath.
- Cast Tiger's Fury and immediately apply Rip.
- Continue with the normal priority list.
Always try to have all of your major effects applied before enteringinto Berserk in single-target, as you will be spending a lotof time casting Shred and Ferocious Bite due to theresource flood. Some notes are:
- Both Berserk and Tiger's Fury are off the GCD so that they canbe used alongside another ability immediately.
6.
Tier Set Bonus for Feral Druid
These are unique bonuses that are gained within content from each respective seasonof Dragonflight, found on armor pieces. These vary in power and, in some cases, can alterthe rotation when equipped.
7.
Dragonflight Set Bonuses
Season 3: AmirdrassilSeason 2: AberrusSeason 1: Vault
6.1.
Amirdrassil Set Bonus for Feral Druid
Season 3 introduces the Benevolent Embersage's Guidance Tier Set,available from the Amirdrassil. The bonuses granted are:
- Druid Feral 10.2 Class Set 2pc - casting Feral Frenzy alsogrants Smoldering Frenzy, increasing all damage you deal by20% for 8 seconds.
- Druid Feral 10.2 Class Set 4pc - reduces the cooldown of Feral Frenzyby 15 seconds, and during Smoldering Frenzy, enemies burnfor 10% of the damage you deal to them over 10 seconds.
This bonus requires you to take Feral Frenzy at all timesto activate the effect. While extremely powerful, adding in a big30-second cooldown burst window to overlap with other effects; itplays intuitively. You simply cast it on cooldown, making sure toline other cooldowns up with these casts. Make sure as well to haveall of your DoTs set up before entering into it - you want tofill the 8 seconds with as much direct damage as possible.
This bonus is weighted toward the 4-piece, and as such, you shouldonly switch over as soon as you have the full set completed.
6.2.
Aberrus Set Bonus for Feral Druid
Season 2 introduced the Strands of the Autumn Blaze Tier Set,available from the Aberrus. The bonuses granted are:
- Druid Feral 10.1 Class Set 2pc - your auto-attacks have a 25% chanceto grant Shadows of the Predator, increasing Agility by 1%. Eachapplication above 5 has an increasing chance to reset back to 2stacks.
- Druid Feral 10.1 Class Set 4pc - when Shadows of the Predatorresets, you gain 8% increased Agility and generate 1 Combo Pointevery 2 seconds for 8 seconds.
While the bonus is mostly passive and happens in the background,there is a small rotational quirk when the 4-piece activates. While Predator Revealed is active, waiting at 4 Combo Points forit to tick over and reach 5 Combo Points is advised to avoid anywaste. Otherwise, procs will just happen naturally to boost yourAgility.
You should aim to unlock this bonus as quickly as possible, butideally only after acquiring the full 4 pieces.
6.3.
Vault of the Incarnates Tier Set Bonus for Feral Druid
Season 1 introduced the Lost Landcaller's Vesture Tier Set,available from the Vault of the Incarnates. The bonuses granted are:
- Feral Druid 2pc increases the damage of Rip and Ferocious Bite by 6%.
- Feral Druid 4pc causes Finishing moves to increaseyour Rip, Rake and Thrash damage,and increase the chance for Shred, Swipe / Brutal Slash, Rake and Thrash to critically strike by 2%per Combo Point spent for 4 seconds.
While both of these are solid bonuses and provide a substantial increasemost of Feral's damage, they do not require any actual gameplaychances to use. The 4-piece on the surface looks quite complex,but just playing the rotation as you usually would provides thefull benefit.
7.
Feral Druid Talent Details
Certain talents on the tree have specific interactions and managementstyles that change your approach. Below, we cover the most rotation-alteringpicks and how to play around them.
8.
Rotation Warping Talents
BloodtalonsAdaptive SwarmSudden AmbushBrutal SlashLunar InspirationApex Predator's Craving
7.1.
Bloodtalons
When playing with Bloodtalons, you will often be playing ina cycle. That means you will trigger the effect by spendingEnergy in quick succession via Shred into Rakeinto Thrash/ Brutal Slash (if taken), and then siton the three charges before you consume them for a Finisher. If you do nothave any charges remaining from a previous cycle, that means you needto think about your Energy pool before casting a Finisher to makesure you can quickly cast three different Combo Pointgenerators following that to re-activate the buff.
Due to there now being 3 charges, you should be able to buffall of your finishers with Bloodtalons with as littlewaste as possible. Plan out expected refreshes of Rakewith Tiger's Fury to efficiently generate these stacks,and aim to overlap your Rip Bleed inside this buffwindow as well paired with a Bloodtalons stack.
7.2.
Adaptive Swarm
Playing around Adaptive Swarm has some small quirks thatcan be optimized if you choose to do so, and there are additional rulesto consider depending on if you play with Unbridled Swarm:
- Base Adaptive Swarm should be applied to your main target withBleeds active. This can be refreshed, and the charges will be added ifit bounces back from an ally. The ideal tactic (once you have an active swarm)is usually to refresh a swarm on the boss that has 1 or 2 stacks as close-to-optimalto the end of the duration as possible, refreshing the dot and extendingthe duration on your desired target.
- With Unbridled Swarm, Adaptive Swarm bounces each have a chanceto clone into two swarms, making the ability more complex to optimize withslightly different rules for single-target and AoE:
- In single-target, ideally, you should build up swarms and then leavethem alone. When you do not have any (or few) active swarms, cast it onthe enemy (refreshing 1-2 stacks at the end of the duration as witha normal swarm). When you have a lot of active swarms, cast it on anally with 1 stack or no swarms on them. This is to maximize the possible number of bounces (and, therefore, chances forcloning).
- On multi-target, you generally apply the same rule to enemy targets;Prioritizing enemies with 2 stacks, then 1 stack, and finally targetswithout any swarm active. In Mythic+, you can refresh activeswarms on allies between pulls when out of combat to keep them rollingbetween different packs. Your priority should be 2 stacks > 1 stack >no swarm > 3 stacks in that order.
7.3.
Sudden Ambush
Sudden Ambush procs are generated from Finishers, so youwill generally be at zero Combo Points when this is generated. Ideally,you should spend these on Rake if possible for the Stealthdamage bonus and, when possible, pair it with Tiger's Furyto snapshot it at its highest potential. In multi-target situations,you should use this on separate targets to have multiple high-damageRakes ticking. In contrast, try to avoid overwritinga buffed Rake in single-target if you can. In all other situations,use it for Shred if you have excess procs. Note as wellthat during Berserk, this adds another multiplierto both of these abilities, keeping it valuable during cooldowns.
7.4.
Brutal Slash
When using Brutal Slash, try to ensure that you always have atleast one charge on cooldown, but bank charges for when a waveof enemies is about to spawn. Try to have short-duration buffs such as Tiger's Fury active for as many high-target casts as possible. Insingle-target, this is worth casting as a more energy-efficient equivalentto Shred. With Bloodtalons taken as well, this is usuallythe third activator in single-target when you have your Bleeds alreadymaintained.
7.5.
Lunar Inspiration
Lunar Inspiration revolves around keeping up the Moonfire DoT. This should be maintained on a single target at alltimes. You should also multi-DoT targets with it when you are dealing witha cleave situation and have selected this. Moonfire should be refreshed whenthere are 4.8 seconds or less left on its duration to make maximum use of thepandemic effect. With this talent, it also becomes a Bloodtalonsactivator.
7.6.
Apex Predator's Craving
Apex Predator's Craving is quite simple to play around with - whenevera proc happens, you should aim to consume it as quickly as possible to avoidwasting a follow-up proc. Due to the Ferocious Bite being free ofany resource cost and dealing the maximum possible damage, there is noreason to sit on these procs when they occur.
8.
Feral Druid Cooldowns
Feral comes with 2 DPS cooldowns, one being a short cooldown, highuptime buff that is more rotational, while the other is a mid-duration,long cooldown.
- Tiger's Fury increases your damage done by 15% for 10seconds, on a 30-second cooldown, and is also off the Global cooldown.Additionally, it instantly restores 50 Energy. It should be used oncooldown, but try to burn any excess Energy before casting so it doesnot waste the generation portion.
- Berserk has a 20-second duration and a 3-minute cooldown,and provides the following benefits:
- Generate 1 Combo Point every 1.5 seconds
- Combo Point generating abilities generate 1 additional Combo Point
- Finishing Moves restore up to 3 Combo Points generated over the cap of 5
- Shred and Rake damage increased by 50%
You should always be planning your Energy around the refund providedby Tiger's Fury, so drain in advance as its cooldown is ending. Youshould aim to refresh any Bleeds that you need to while it is activefor the snapshot effect. Note as well in AoE scenarios (especiallyMythic+) if enemies are frequently dying and you are using Predator, you can use this even if you are refreshing an oldbuff solely for the quick burst of Energy.
Berserk requires you to more aggressively cyclebetween builders and Finishers due to the resource flood. This meansyou will sometimes drain yourself, but try to make sure you enterthe window with as much Energy in reserve as possible tocast as many high-impact spells while it is active. Remember thatthe overflow protection granted means that you can generate upto 3 extra Combo Points without worrying about resource waste.
Note as well, the Berserk bonus damage to Rake is dynamic rather than a snapshot, so you do notneed to worry about squeezing a rake in just before it fades.
9.
Optional Read: Mastering Your Feral Druid
The above information tells you everything you need to know to getthe most out of your Feral Druid's DPS toolkit. Here, we go through the morespecific details that let you understand the fundamentals of what makesFeral Druid tick, helping your decision-making.
9.1.
Combo Points and Energy
As a Feral Druid, the core of your abilities needs Energy to be used. YourEnergy bar has a capacity of 100 Energy and refills at a rate of 11 Energy persecond. Your Energy regeneration is increased by your Haste.
Feral has a pool of abilities that build Combo Points (defined as builders)being Shred, Rake, Swipe / Brutal Slash,and Thrash. To go with this, you have abilities that spend these(defined as Finishers), consuming all current Combo Points. The more ComboPoints a Finishing Move consumes, the more powerful (or longer-lasting) itseffect is. Your Combo Point generation is increased by Primal Fury,which causes your Combo Point generating abilities to grant an additionalCombo Point any time they critically strike with direct damage.
9.2.
Bleeds & DoTs
You should always strive to have 100% uptime on the target with Rake and Rip. This forms the core of your damageoutput and DoT maintenance gameplay. Bear in mind, if you are playing Circle of Life and Death all of the below effects expire 25% faster.
- Rake costs 35 Energy to apply and lasts for 15 seconds, makingit the easiest tool to manage.
- Rip costs 20 Energy, but its duration is also dependent on howmany Combo Points it is applied with, so you should aim to apply Rip at 5Combo Points for the best Energy efficiency. When done at 5, it lastsfor 24 seconds.
- Thrash costs 40 Energy to cast and deals its damage over 15seconds. This, much like Rake, is easy to maintain and applies to all targets hitand should be maintained at all times in AoE and Single-Target.If playing Thrashing Claws, however, this is completely removedfrom the rotation and instead maintained by Shred and Swipe.
If you have taken the Lunar Inspiration talent, then you alsoneed to have 100% uptime with Moonfire. Note this is not a Bleed, soit gains no benefit from Mastery. Still, it can be cast from 40 yards, making it easierto maintain as a filler during downtime or on different targets not in meleerange.
9.3.
Energy Pooling
Energy pooling is beneficial and should be done in most circ*mstances.It is not mandatory but can be helpful to improve your output when dealingwith specific fight mechanics. Making sure you have a healthy pool of Energybefore dumping allows you to frontload damage more effectively. You shouldalways make sure to spend any excess before pressing Tiger's Furyif possible, to not waste the generation it grants.
Omen of Clarity procs should be used as soon as yourcycle allows so that they do not get overwritten by subsequent procs.
9.4.
Snapshotting
Bleed snapshotting does still exist for Feral Druids, but it only works withsome specific damage-increasing buffs. Snapshotting means that the damage to theBleed effect will be decided at the time of application and carryover the amplification effect of the following buffs (where applicable)for the entire duration.
The effects that have the snapshot interaction with Bleeds are:
- Tiger's Fury;
- Sudden Ambush;
- Bloodtalons.
Tiger's Fury applies to any Bleed effect, while Bloodtalonswill only apply to your Finishers in Rip and Primal Wrath. Sudden Ambush also only applies to Rake via the Pouncing Strikeseffect.
9.5.
When to Refresh Bleeds and Buffs
Feral benefits from the Pandemic effect on many tools, allowing you torefresh specific DoT effects, buff up to 30% early, and carry the remainingduration into the next cast. This does not carry over any snapshottingeffects; they need to be present when the new effect is applied.The pandemic timers are as follows:
- Rake — 4.5 seconds
- Rip — 7.2 seconds (assuming 5 Combo Points)
- Thrash — 4.5 seconds
- Moonfire — 4.8 seconds
Note that these amounts are reduced by 25% when using Circle of Life and Deathdue to the increased tick speed.
Tracking these is made considerably easier when using external addonsto keep tabs on each buff and debuff. There are somerecommended options on our Addons page.
Feral Druid Addons and Macros
9.6.
Ferocious Bite
You should always be pooling Energy to 50 before using Ferocious Biteif you intend to cast it (provided it does not impact your Rip uptime).The additional 100% damage is significant due to how hard Bites can hit inDragonflight, especially if playing Saber Jaws.
As covered in the rotation section, ensure you have roomto cast Ferocious Bite before committing the resources to it. That means youhave your Bleed effects in Rake and Rip maintained andhave enough excess resources that it will not cause either to fall off.
9.7.
Other Talent Details
Predator is quite straightforward. The only thing to look outfor is not wasting any of the Energy you gain from Tiger's Fury castswhen there are repeat triggers (unless you know you will be able to reset itscooldown again shortly after). Also, make sure that any target that is aboutto die has a Bleed applied to make sure to capitalize on it.
Dire Fixation should mostly play itself, as in single-targetyou should be casting Shred more often than every 10 seconds. InAoE, however, it can be worthwhile to weave them in on a priority target youare funneling into.
Thrashing Claws is a performance loss, but it does simplify therotation by completely removing the need to press Thrashactively. While it is not usually recommended, it can make the spec easierto learn early on by replacing this maintenance with your regular Shred and Swipe casts.
Moment of Clarity means that you will have an increased frequencyof Omen of Clarity procs, allowing you periods of smoother Energymanagement by having some builders come free. Try to make sure you do not capyour Energy when these trigger (which is helped by the additional Energy limitgranted), and be aware that you should pool less aggressively when using this toallow room to make use of the effect.
Feral Frenzy should be used when you have 0 Combo Points, andyou should follow this up with a Finishing Move. This means you need toensure that you have the Energy available to usethe surge of Combo Points instantly. Ideally, you should pair everyother cast of this with Tiger's Fury, too, to boost the damage.With the Tier 31 Set bonus, this naturally aligns with Tiger's Fury, andyou should plan around using this as soon as it is ready.
Incarnation: Avatar of Ashamane empowers your Berserk byincreasing its duration to 30 seconds and reducing the Energy cost of allabilities by 20%. This should still be used on cooldown, and it is essentialto pair it with other damage boosts like Tiger's Furyto make the most of it due to it being a cooldown. Aim to have spentall resources as it is about to expire.
Convoke the Spirits should be cast on cooldown, but try tosave it for burst periods if needed. Casting this after dumping Energyand Combo Points is good due to the spells casting for free and the floodof resources it provides.
Ashamane's Guidance, when paired specifically with Incarnation,each of your Rake and Rip effects on a target individuallyincrease their damage taken from you by 3%. This is active during Incarnationand for 30 seconds after it fades. While this is active, aim to keep themboth active throughout.
Soul of the Forest is a simple talent that boosts your Finishersand smooths out your Energy generation. The benefit this talent confers isenormous to the rotation after each Finisher.
10.
Changelog
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke to the primary button, added AoE opener switches.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, small tweaks and notes about Dire Fixation AoE.
- 01 May 2023: Updated for Patch 10.1 to include new Berserk changes and updated builds.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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